Springerjagd – Game Rules

Game Setup

The game is played on a small Chess-like board with 6×6 fields. Two players, one playing white pieces, one playing black pieces, have 10 pieces each: two knights and eight pawns. The goal of the game is to remove both knights of the enemy player from the board. The initial setup is as follows:


Player white makes the first move. The both players move their pieces in turns according to the rules:

  1. The current player moves one of his/her knights similar to the knight-movement in classical chess (two squares vertically and one square horizontally, or two squares horizontally and one square vertically). The knight can jump over any pieces, but the targeted field must either be empty or hold a single enemy piece; that piece is then removed from the board. The knight cannot move to a field on which either another piece of the current player is located, or a field where two pawns of the enemy player are located (Except for special moves).
  2. The current player then moves a pawn to the field from which the knight was just moved away. The pawn must be chosen following these rules:
    1. Use any pawn which is not placed on the board, or else, if there is no such pawn,
    2. use any pawn which shares a field with a second pawn, or else
    3. any other pawn can be used.
  3. If the field, the knight in step 1 was moved to, was empty or occupied by an enemy knight, a second pawn must be moved. Any pawn of the current player, except the pawn moved in step 2, can moved from its current field to any field which is either empty or occupied by a single pawn of the current player.

After these steps the other player makes his/her move. If a player cannot move any of his/her knights that player loses the game. Knights removed from the board can never enter the game again. If both knights of a player are removed from the board, that player has lost the game.

Special Moves

There are two special moves, which a player can do with his knight instead of the standard move described in step 1:

  1. Neighbor Attack: If a knight of the current player is standing on a field which is directly neighbouring (not diagonal) a field with knight of the other player, and if that knight of the other player was not moved in his/hers last turn, the current player may directly attack that enemy knight. This move replaces the normal move (step 1). The steps 2 and 3 will be performed as usual afterwards.
  2. Switch-Move: Instead of the normal move (1) a knight may switch position with two pawns sharing a field. The knight is moved to the field of the two pawns. One pawn is moved to the field the knight was previously placed on, and the other pawn is removed from the board. The players turn is then ended. Steps 2 and 3 are not performed.

Legal Info

Copyright© S. Grottel 2011-2012 – http://www.springerjagd.net; http://www.sgrottel.com

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