End of a Project
It is frightening how few time remains for my private projects. All more important for me to set my priority right. Therefore, I decided to abort another one of my private projects: HexDuel.
I have not written anything about HexDuel on my blog. It was meant to be a smart-phone game focusing on two-player gameplay. It was turn based, optimized for touch input, and had a nice and extendable graphical design, at least in my opinion. Nevertheless, it was the project with the lowest priority. However, it is a pity. It was a good idea.
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