While I was coding for Mr. Burns 3 config-dialog window I realised that I made a silly mistake in the GUI of Dib. Sometimes, reading or writing the desktop icon information takes several seconds and the Dib GUI did not show that the program was still busy. I mean, how stupid is that.

Dib. Desktop Icon Backup
There is a newer Version of this File available
[377 KB; MD5: 82bb2c82aeaf070412c40192fbe3390e; More Info]

So I loaded the Dib project and made this little change (less than 30 minutes of work). Therefore, here it is: a mini update for Dib.

I wish you all a happy New Year.

Without any new year’s resolution lets just see what will be coming our way. ;-)

But i promise you that i will shortly finish Mr. Burns 3.

… still searching for a better name of kdd …

I updated the rules of KDD (still don’t like the Name).

The extension rules are now removed. Neighbor-Attack and Switch-Move are now allowed special moves, while Single-Pawn-Block and Second-Free-Pawn are removed. These two where to fast to block the board (boring). Apart of that, my implementation of the Neighbor-Attack in the online prototype had a bug, allowing the enemy player to counter on a not performed neighbor-attack. I liked this, so I changed the rules to make this the actual correct behavior.

KDD_Rules_2011_11.pdfKDD_Rules_2011_11.pdf Knights Double-Duel Rules (November 2011)
[383 KB; MD5: b76e1d4489614ae95cfcf716663980ca; More Info]

Of course, I also updated the Online-Prototype.

Sorry, this entry is only available in German. For the sake of viewer convenience, the content is shown below in the alternative language. You may click the link to switch the active language.

Irgendwie ist es natürlich immer schön sich über andere Lustig machen zu können. Vor allem, wenn man sich über welche von den Großen lustig machen kann. Aber irgendwie finde ich die ganze Schachbrett-Nummer etwas arg albern. Ich will jetzt aber niemandem den Spaß verderben. In diesen Kreisen hätte dieser Fehler nicht passieren dürfen. Darum ist der Spott verdient. Nur sollten die Spötter sich bewust sein, dass sie selbst ebenfalls äußerst albern sind. Ein Hoch auf die Albernheit.

Ich muss auch zugeben, dass ich, sofort als ich von der Story gehört hatte, in meinem KDD-Prototypen nachgesehen hatte, ob ich es richtig gemacht hatte. (Ich hatte damals als ich das Programm geschrieben hatte weder darauf geachtet, noch auch nur einen Gedanken daran verschwendet ob da was wäre auf das man achten sollte.). Zu meiner Erleichtung: Ja, mein Brett, auch wenn es kein klassisches Schachbrett ist, steht richtig herum.

I need to get to feel my game. I am speaking of KDD.

So I wrote a small, simple prototype for playing around. But, since I wanted to be not the only one having fun, I wrote it in Php with JavaScript and put it online: KDD Online Prototype
The AI is rather stupid, as it makes purely random moves. Well, at least the chances are pretty high to win then.

Let the Games start! ^^

Last week I tried to use DIB to restore the icon positions on my computer at work. However DIB told me that he couldn’t find my desktop. … wut?

So, I debugged a little and checked what was happening. Actually, the desktop window was really detached from the desktop’s process main window. I have no idea what happend, but since this strange state survived even a reboot of my machine, I decided to update DIB to be able to work with this situation as well. Here it is:

Dib. Desktop Icon Backup
Selected File Version not found, showing newest Version instead
[378 KB; MD5: 846a6d216e74ad0f09eae94f1f2279d7; More Info]

Tada! :-)

The webpage is now available with a shiny new appearance. … or something like that. At least I got rid of my old, annoying php scripts. I decided to use WordPress as blog engine/CMS, and up to now, I don’t regret the decision. Everything seems functional. There are a few small flaws with the multi-language plugin and, of course, I want to replace the theme with my own, but for now I am satisfied.

Now I can focus on other things. There are enough projects I want to work o …

In … April, *omg* that was a long time ago, … whatever … I wrote I’d like to re-work and extend my websites. On my wish list were bullets like user comments and RSS feeds. Long story short: I ask myself recently if I am a complete idiot. I mean … *wtf* … what I have here is pretty exactly a Blog and nothing else. Therefore I am currently looking at existing, free Blog-Engines and I will switch to one of these.

Nevertheless, as I am writing an entry here I thought I use this opportunity to update my project list:

  • MegaMol
    My huge project at work: MegaMol; That project is now in the hands of my successor. I am not doing any big changes there any more, just some minor fixes.
  • Exoworlds
    There is nothing new here. I got my ideas. They are rather complete. I simply have to do it. *sigh*
  • MILC
    “… but stay tuned.” What a joke. Whatever. Does not evolve and is problably going to get canceled.
  • Nameless Board Game
    Well, I can actually tell you something new here! In May I wrote that the rule set is making good progress. Now I got a first version (with some possible variants).You can take a look:

    KDD_Rules_2011_6.pdfKDD_Rules_2011_6.pdf Knights Double-Duel Rules (June 2011)
    There is a newer Version of this File available
    [378 KB; MD5: b76e1d4489614ae95cfcf716663980ca; More Info]

    Now, the problem remains, that I am not sure if the game is fair with these rules. At the moment it looks like the second player as a slight advantage (when played without the variants. I am currently checking if this is really the case.
    I also named the game “Knights Double-Duel”, because this is basically it. Both players play each with two knights similar to chess.
  • NSB
    NSB is officially dead for now.
  • Kanoneur 2
    Kanoneur 2 is also officially dead for now.
  • My Website
    Now, I am not going to say something.
  • Mr. Burns TOK
    *sigh* I don‘t know.
  • All my little Tools
    Yeah, there are some I am writing every now and then. (No mail), no plan, no goal

I told you about my current projects in the article I wrote at the end of last year. Among these projects is the “nameless board game”, which I am trying to create for some time now.

My Motivation was to create a chess variant with some features:

  • Less number of pieces, meaning the number of pieces per player as well as the number of types of pieces,
  • less rules, what should happen more or less automatically due to the reduction of the pieces, and
  • shorter game durations.

I have now experimented with different pieces, setups, and rules for a long time. A few days ago, 9th May, it seems I finally had the key idea! Since then I am testing the game, to see if it is functional, meaning none of the players has a significant advantage over the other and that the game is not too easy. Both are problems that are well known e.g. from Tic-tac-toe.

At the moment I am writing a small program allowing the computer to play against itself. The basic framework is done and I am writing the computer player now. All works pretty well, considering my half knowledge about computer player AIs. As soon as I got two or three implementations I will start testing and I will see if my rule set is fair and balanced.

I am insanely curious about it …