[:en]AntTweakBar & GLFW 3[:]

[:en]Yes, I am still using AntTweakBar. As you might know, the development of AntTweakBar is discontinued. At some point in the future, I will switch. Currently, I consider imgui the best successor. But I haven’t had time to look into imgui. So, when I resurrected an old small tool of mine, it still used ATB, and I did not want to recode all of this. But out of „because-I-can,“ I decided  to update all dependencies to their newest versions. As a result the ATB integration with GLFW 3 did not work any longer. A couple of callback functions where changed between GLFW 2 and GLFW 3. I ended up rewriting my glue code between those two libraries.

Here it is, if any of you ever come across the same issue. First the callbacks:

static void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
#ifdef HAS_ANTTWEAK_BAR
  if (action == GLFW_PRESS || action == GLFW_REPEAT)
  {
    int twMod = 0;
    bool ctrl;
    if (mods & GLFW_MOD_SHIFT) twMod |= TW_KMOD_SHIFT;
    if (ctrl = (mods & GLFW_MOD_CONTROL)) twMod |= TW_KMOD_CTRL;
    if (mods & GLFW_MOD_ALT) twMod |= TW_KMOD_ALT;

    int twKey = 0;
    switch (key)
    {
    case GLFW_KEY_BACKSPACE: twKey = TW_KEY_BACKSPACE; break;
    case GLFW_KEY_TAB: twKey = TW_KEY_TAB; break;
    //case GLFW_KEY_???: twKey = TW_KEY_CLEAR; break;
    case GLFW_KEY_ENTER: twKey = TW_KEY_RETURN; break;
    case GLFW_KEY_PAUSE: twKey = TW_KEY_PAUSE; break;
    case GLFW_KEY_ESCAPE: twKey = TW_KEY_ESCAPE; break;
    case GLFW_KEY_SPACE: twKey = TW_KEY_SPACE; break;
    case GLFW_KEY_DELETE: twKey = TW_KEY_DELETE; break;
    case GLFW_KEY_UP: twKey = TW_KEY_UP; break;
    case GLFW_KEY_DOWN: twKey = TW_KEY_DOWN; break;
    case GLFW_KEY_RIGHT: twKey = TW_KEY_RIGHT; break;
    case GLFW_KEY_LEFT: twKey = TW_KEY_LEFT; break;
    case GLFW_KEY_INSERT: twKey = TW_KEY_INSERT; break;
    case GLFW_KEY_HOME: twKey = TW_KEY_HOME; break;
    case GLFW_KEY_END: twKey = TW_KEY_END; break;
    case GLFW_KEY_PAGE_UP: twKey = TW_KEY_PAGE_UP; break;
    case GLFW_KEY_PAGE_DOWN: twKey = TW_KEY_PAGE_DOWN; break;
    case GLFW_KEY_F1: twKey = TW_KEY_F1; break;
    case GLFW_KEY_F2: twKey = TW_KEY_F2; break;
    case GLFW_KEY_F3: twKey = TW_KEY_F3; break;
    case GLFW_KEY_F4: twKey = TW_KEY_F4; break;
    case GLFW_KEY_F5: twKey = TW_KEY_F5; break;
    case GLFW_KEY_F6: twKey = TW_KEY_F6; break;
    case GLFW_KEY_F7: twKey = TW_KEY_F7; break;
    case GLFW_KEY_F8: twKey = TW_KEY_F8; break;
    case GLFW_KEY_F9: twKey = TW_KEY_F9; break;
    case GLFW_KEY_F10: twKey = TW_KEY_F10; break;
    case GLFW_KEY_F11: twKey = TW_KEY_F11; break;
    case GLFW_KEY_F12: twKey = TW_KEY_F12; break;
    case GLFW_KEY_F13: twKey = TW_KEY_F13; break;
    case GLFW_KEY_F14: twKey = TW_KEY_F14; break;
    case GLFW_KEY_F15: twKey = TW_KEY_F15; break;
    }
    if (twKey == 0 && ctrl && key < 128)
    {
      twKey = key;
    }
    if (twKey != 0)
    {
      if (::TwKeyPressed(twKey, twMod)) return;
    }
  }
#endif
}

static void charCallback(GLFWwindow* window, unsigned int key)
{
#ifdef HAS_ANTTWEAK_BAR
  if (::TwKeyPressed(key, 0)) return;
#endif
}

static void mousebuttonCallback(GLFWwindow* window, int button, int action, int mods)
{
#ifdef HAS_ANTTWEAK_BAR
  if (::TwEventMouseButtonGLFW(button, action)) return;
#endif
}

static void mousePosCallback(GLFWwindow* window, double xpos, double ypos)
{
#ifdef HAS_ANTTWEAK_BAR
  if (::TwEventMousePosGLFW((int)xpos, (int)ypos)) return;
#endif
}

static void mouseScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
{
#ifdef HAS_ANTTWEAK_BAR
  static double pos = 0;
  pos += yoffset;
  if (::TwEventMouseWheelGLFW((int)pos)) return;
#endif
}

static void resizeCallback(GLFWwindow* window, int width, int height)
{
#ifdef HAS_ANTTWEAK_BAR
  ::TwWindowSize(width, height);
#endif
}

Of course, you can omit the #ifdefs if you don’t care. Add your own codes to the functions after ATB has been handled.

Then, it’s just your typical initialization of GLFW callbacks:

::glfwSetKeyCallback(window, keyCallback);
::glfwSetCharCallback(window, charCallback);
::glfwSetMouseButtonCallback(window, mousebuttonCallback);
::glfwSetCursorPosCallback(window, mousePosCallback);
::glfwSetScrollCallback(window, mouseScrollCallback);
::glfwSetWindowSizeCallback(window, resizeCallback);

[:]

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